Audible Bits (2016)

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/* Audible Bits is timed based puzzle adventure
featuring dynamic color/Sound Manipulation.
Tap away your sorrows by destroying your colorful world to a melodous tune while beating your friends and demanding mad props.*/


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Life Is A Party (2016)

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/* "Live life like it's a party! ...cause it is. It is a party."
This game is a proof of concept made on the side of life for a Game Competition (AdventureJam 2016)*/

DOWNLOAD GAME


Super Turbo Awesome: Hell Prison Escape (2015)

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/* Super Turbo Awesome: Hell Prison Escape is a top-down multiplayer game made for the GLOBAL GAME JAM challenge
This game was the collaborative efforts of:
Troy Sanders, Adam Shultz, Laramie Radcliffe, Matt Mulhern and Myself (Matt Sponholz).*/

(PLAY HERE)

OST(Theme)


Planet Crasher (2014)

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/* Planet Crasher is a simple Arcade style game
originally made for the Ludum Dare challenge
It is now available as a free download on IOS and Android*/


Google Play IOS

[MUSIC-BOX] (2014)

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/* [MUSIC-BOX] is an interactive puzzle game.
The objective at this point is to obtain a high score
and show off to your friends.
The current stage of this game is Alpha.*/

(PLAY ALPHA HERE)


WHEN THINGS FALL APART (2014)

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/* When Things Fall Apart is a game made at the GLOBAL GAME JAM.
I made this game over a weekend with:
TROY SANDERS, PETER BARTOSCH and ADAM RUEF.

On this MASTER team I made the MUSIC/SOUNDS as well as
programming a random music generator, which changes dynamically
based on the progression of the player. */

(DOWNLOAD HERE)


C O L O R T O N E S (2013)

/* ColorTones is a music creation experiment.
I made ColorTones with a fellow student Daniel Stashek,
using Unity3D and C# to create a unique sandbox experience. */


NO_EXPANSION (2013)

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/* NO_EXPANTION is a pixelated survivor-horror game.

This was a 2-month solo project I took on to
better understand/manage all aspects
of what it takes to complete a full game.

To make NO_EXPANSION I utilized:
PROGRAMMING: FLASHPUNK , Flashdevelop
AUDIO: Cubase, Soundforge, Audacity,
VISUALS: Photoshop, Microsoft Paint

The game ended up as a two-level explorer,
but the knowledge gained from this project
far exceeded the proverbial "two-levels". */


NO_EXPANSION:OST(Trudge-along)

NO_EXPANSION:OST(Hope Resigned)


Cardiac Arrest (2013)

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/*Cardiac Arrest is a game made at the GLOBAL GAME JAM
I made this game over a weekend with:
TROY SANDERS, PETER BARTOSCH and ADAM SCHULTZ.

For this game I helped design as well as
create the Music/Sound Effects.

(UNFORTUNATELY, with the huge time constraint,
we weren't able to implement most of the content)


CARDIAC Arrest:OST(StageOne_rough)

(DOWNLOAD HERE)


LICH (2012)

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/* Lich is a topdown minion-adventure.
This game was made in conjuction with a team of 3 others:
Adam Ruef, Kristopher Fournier, and Courtney Schwark.

I was the Project Lead/Programmer/Designer/Sound Designer
for this project.
Lich was made in GameMaker.

THE STORY:
Working as a lowly mail-boy in the basement
of a successful Game Studio,
your dream of blossoming into a beautiful game developer
looks pretty dim...UNTIL!!!
Down the shoot comes the first chapter to a book:
THE NECRONOMICON.

You read the pages and transform into
a MOST awesome Lv:1 Lich.
From there you venture your way to the top
as you find the missing chapters,
gain IMPRESSIVE Lich powers,
obtain POWERFUL minions
and become one STELLAR Game Developing Lich. */